Working with Media Assets

Loading, viewing, and sharing media 🤝

VideoKit provides a lightweight abstraction over media files, called media assets. These assets can be loaded from a file or from the user's camera roll; they can be viewed or played back in Unity; and they can be shared with VideoKit.


Creating a Media Asset

The MediaAsset class represents a media asset. Media assets can be loaded in a number of ways:

From a File

INCOMPLETE

From the Camera Roll

INCOMPLETE


Sharing a Media Asset

Media assets can be shared in two ways:

Sharing with the Share Sheet

INCOMPLETE

Saving to the Camera Roll

INCOMPLETE


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