Working with Media Assets
Loading, viewing, and sharing media 🤝
VideoKit provides a lightweight abstraction over media files, called media assets. These assets can be loaded from a file or from the user's camera roll; they can be viewed or played back in Unity; and they can be shared with VideoKit.
Creating a Media Asset
The MediaAsset
class represents a media asset. Media assets can be loaded in a number of ways:
From a File
INCOMPLETE
From the Camera Roll
INCOMPLETE
Sharing a Media Asset
Media assets can be shared in two ways:
Sharing with the Share Sheet
INCOMPLETE
Saving to the Camera Roll
INCOMPLETE